| ITEM | COST | DESCRIPTION |
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|---|
| Speakers | 200 | Small speakers of MIDI quality. |
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| Light Sensor | 50
| Sensitive to the intensity of the surrounding light, or infrared beams
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| Pressure Sensor | 100 | Sensitive to the amount of force applied. |
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| Motion Sensor | 150 | Detects the presence of movement in an arc in front of it |
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| Speed Sensor | 100 | Senses how fast an lever, slider, cranks are moved/turned. |
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| Altimeter Sensor | 200 | Sensitive to the pitch of the toy, i.e. if a toy is being tilted. |
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| Acceleration Sensor | 200 | Sensitive to is the rate of movement of the toy, i.e. if it is being jerked. |
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| Temperature Sensor | 20
| Sensitive to the surrounding's temperature.
|
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| 'Bio'sensor | 200 | Sensitive to a characteristic of the user, such as heart rate. |
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| Voice Chip | 50 | To be used with speakers to increase the quality of the sound. |
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| Voice Recorder | 250 | Can record up to 30 seconds of sound. More can be purchased for a longer time at a cost of 50 units/30 seconds. To play the sound back a Voice chip is required. |
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| Voice Identification | 500 | Can compare recorded sounds with an incoming sound. A Voice Recorder must be purchased as well to use this item. |
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| LCD Screen (Segment) | 100
| A liquid crystal display screen that can display only preset segments
light or dark, i.e. like a digital watch.
|
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| LCD Screen (Pixel) | 400 | A liquid crystal display screen of 1600 pixels. Larger or smaller sizes can be purchased at a proportional rate in units of 400 pixels. |
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| Reed Switch | 50 | A switch that is activated by a magnet. |
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| Infrared Emitter
| 50
| Emits an infrared beam with a range of 150 ft.
|
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|
| Infrared Receiver
| 50
| Detects an infrared beam within a range of 150 ft.
|
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| Computational Processor | 500 | Required component of any toy that requires an control algorithm or can provide an "interpretation" of various inputs |
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| Toy Linkup
| 350 | Offers the ability to exchange information with other toys. |
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|---|
|
| PC Linkup
| 350 | Offers the ability to exchange information with a home Personal Computer. |
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| Radio Control | 400
| Allows the toy to have a switch/button remotely influences the operation
of the another singular component, i.e. turn on and off an LED using a remote.
For more complex systems as an aspect of a radio controlled car, a computational
processor would be required as well.
|
|
|---|
| Memory Storage | 500 | Allows the toy to store information/data, i.e. to be able to identify multiple users for example |
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| Locks | 50 | A simple mechanical lock that requires a key
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| Rumble Motors | 50 | Causes the item or part of the item to shake or vibrate.
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| Small Servo Motors | 100 | Simple motors that can turn a gear in one direction for a specified length of time, i.e. to open or close a "Furby's" eyes.
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| Resistance Motors/Gears | 100 | Motors/gear boxes that are used to change the amount force required to move a handle or turn a crank.
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| Manual Pumps | 50 | Pumps that an operated manually by the user, to squirt water for example.
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| Motorized Pumps | 150 | Pumps with small motors to run them, again to squirt water for example.
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| Complex Mechanics | 50 | Any complex array of gears, i.e. like those scene in "Furby". |
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