Color�������������������������������������� Set the Color of the light
Intensity����������������������������������� How bright is the light
Illuminates by Default��������������� If checked this light will illuminate all objects in the scene. If not checked the light will illuminate only those objects it is assigned to. You can assign a light to an object by using the Lights Menu in the RENDERING Menu Set. (Please See Selective Lights below.)
For our purposes and for most purposes in industry, if you wish to have shadows in your scene, turn on Use Depth Map Shadows to have Maya create texture map shadows that will render much faster than Ray Traced shadows.
To Increase the Shadow�s
Edge Softness��������� Decrease the Dmap
Resolution and increase the Dmap Filter Size
To Adjust the Graininess of the Shadow����������� Use the Dmap Resolution slider
Selective Lights
As mentioned above, by default lights will illuminate all objects in the scene. If this attribute is turned off, lights must be assigned to the objects you want them to illuminate.
The best way to create light
links is through a Relationship Editor. To access on for lights go RENDERING�Lights�Light
Linking�Light-Centric�
On the left you will see a list
of the lights in your scene, on the right you will see the list of objects in
your scene.
To toggle which objects the light illuminates, click once with the LMB on the the object. Highlighted objects will be lit by the light, non-highlighted objects will not be lit by the light.
Point
Lights
����������� They are a source of light that emanates equally in all directions from a single point.
�����������
Decay Rate
The light intensity can be set to drop off as the distance from the light source increases. There are several choices for the relationship between the distance and the drop off.
Ambient
Light
Similar to a Point light, but the shadowing or shading of objects is far less dramatic. It behaves as if there was a certain degree of surrounding reflectivity. Because of this, shadows also appear to be softer and the whole scene is given a more natural feel.
Ambient Shade
This property controls how strong the shading will be on the objects effected by the ambient light. The lower the Ambient Shade, the stronger the �surrounding reflectivity� appearance. The higher the Ambient Shade, the more the light behaves like a Point Light.
Directional
Light
Adds light across a scene evenly, lighting all objects at the same angle and with the same intensity. These work well for simulating massive light sources at far away distances like, the sun.
Spot
Lights
Spot lights provide a cone of light that emanates from a source and is directed toward a point of interest, both of which have their own manipulators. The source can also be manipulated using the standard transform tools.
Cone Angle����������������� How wide will the spread of light be
Penumbra Angle���������� How wide will the �fuzzy edge haze� of the light extend
Barn
Doors����� Gives the spotlight a square or
rectangular shape
Decay
Regions
Causes the intensity of the light to drop off in
three Regions. The start and end points of each region can be modified and the
distance unit is in grid squares, the same as for transformations.
Lighting
Setups
The
proper arrangement of lights in your scene is crucial to giving a natural
or more realistic look to your scene. Every scene should have at least two
or three lights, depending on the kind of lights used in your scene. Below
is a common three light setup.
�����������������������������������������������������������
�Key Light
The Key Light is the main light and the brightest
light in your scene. It should focus on your model either directly or just off
center. All available Maya lights can be used as key lights.
Fill
Light
The Fill Light lights the model from behind and
should be off center hitting the model at a slight angle. The purpose of this
light is to help give the illusion that the surrounding area is reflecting
light and to help prevent harsh shadows .
Point and Ambient Lights are good choices for Fill
Lights. Spot Lights can be used for the right effect, but a large Penumbra
angle may be needed. Directional Lights should not be used for fill lights.
The
Secondary Light
The Secondary Light also helps create the illusion
of area reflectivity in a scene and to help prevent harsh shadows. The
Secondary Light is not as bright as the Key Light and is usually positioned
farther away.
Ambient, Point, and Spot Lights can be used as
Secondary Lights. If an Ambient Light is chosen for the Key Light, a Secondary
Light may not be needed.
Note: A common error is to
overlight a scene in an attempt to show off your model. Aim for lighting that
creates a mood. This will help create a better overall presentation of your
model and the scene in general.