Dave’s Phenomenal Maya Cheat Sheet – Panel Standards

By Dave







Camera Tools Hot Keys


ALT+MMB                             Track

ALT+LMB                              Tumble

ALT+ MMB+LMB                Dolly

[                                               Undo View

]                                               Redo View



Predefined Bookmarks

These are set camera positions to view the scene in that panel. The ones listed  are the default camera positions when the panels are first opened. They cannot be modified.



            Allows you to save the camera’s position and return to that view upon request.

Select Edit Bookmarks to make and name a new bookmark. The new bookmark will then appear in the Bookmarks menu. You can also have the bookmarked view added to the shelf.



Camera Settings


No Gate                       Do not view the scene through any set reference. This is a good working setting as you model and set up the scene

Film Gate                     View the scene as seen by the camera. A two dimensional box appears showing how an scene will be captured in the final rendered image.

Resolution Gate            View the scene as it will be seen when rendered. Often provides a more accurate view of the final rendering if the render globals have been greatly changed from their defaults.






Display the objects as transparent wire frame representations with no effects shown from materials, texturing or lighting.


Smooth Shade All

Show the objects as solid (if appropriate) with a representation of any assigned materials and the effects of the scene’s lighting. Some objects may appear translucent in this mode if the object has a complex material.


Smooth Shade Selected Items

Same as Smooth Shade All but only applies to the selected items. Some objects may appear translucent in this mode if the object has a complex material.


Back Face Culling

If you want to be able to select a component and the components behind it even if they are located on opposite faces, check Back Face Culling off and you will select everything that the two dimensional selection box encompasses. Otherwise you only select the components that are on the sides facing you.


Note: There is sometimes a discrepancy here. If this command does not work one way try it the other way.


Hardware Texturing

Display the textures as well as the materials on the objects in the scene. If the scene become too difficult to move in, you may wish to turn this off.



Use Default Lights

There is a default, “un-modifiable” light in your scene that will be used so you can see the objects your modeling, even if you have not created your own light. The default light is good to use during your initial modeling until you begin to create and assign other lights to your scene. When the default light is on, all other lights are turned off.


Use All Lights

This command will turn on all the lights you have created in your scene. The default light, however, will be turn off.


Use Selected Lights

If you wish to see the effect of a specific light(s), you can turn off all the other lights except the selected one(s) using this command.


For more lighting information and tips please see ‘Dave’s Illuminating Lighting Guide”









Show offers the user the ability to have only certain kinds of objects and components displayed. By default all are turned on. This is fine for our work, however you may want to focus in on one or two particular items. The quickest way to do this is to select None and then just check the few items you wish to view.



Panel is used to change the view or to open a window in the panel that is selected. There are also menu options (layouts) to divide the working area into several panels and preset or saved layouts that not only divide the working area into several panels but specify the kind of panel that will be displayed.


Perspective                   Shows a perspective view


Orthographic                Shows either Front, Side, or Top views


Look Through Selected

Changes the panel to a perspective panel and places the camera at the center of the object. Now when the camera controls are used, the object will be moved around the scene as the camera is moved.



Chose one of the special panels that Maya has to offer. For our purposes we will only need to use Outliner, Hypergraph, and Hypershade.



Chose one of the schematics for dividing the entire working area into one or more panels.


Saved Layouts

Chose one of the schematics for dividing the entire working area into various standard and special panels.


Panel Editor…

Develop and save your own saved layout. A separate window will open to allow you to modify or create a brand new layout. In the new window click on the tab Edit Layouts. First modify the division of the working area into several panels in the Configurations sub-tab. Then go to the Contents sub-tab to assign what kind of panel will be displayed in what area.