ALT+MMB���� ����������� ����������� Track
ALT+LMB����� ����������� ����������� Tumble
ALT+
MMB+LMB��� ����������� Dolly
[���������������������� ����������� ����������� Undo
View
]���������������������� ����������� ����������� Redo
View
Predefined
Bookmarks
These are set camera positions to view the scene in
that panel. The ones listed� are the
default camera positions when the panels are first opened. They cannot be
modified.
Bookmarks
����������� Allows you to save the camera�s
position and return to that view upon request.
Select Edit Bookmarks to make and name a new bookmark.
The new bookmark will then appear in the Bookmarks menu. You can also have the
bookmarked view added to the shelf.
No Gate���������������������� Do not view the scene
through any set reference. This is a good working setting as you model and set
up the scene
Film Gate�������������������� View the scene as seen by
the camera. A two dimensional box appears showing how an scene will be captured
in the final rendered image.
Resolution Gate����������� View the scene as it will be seen
when rendered. Often provides a more accurate view of the final rendering if
the render globals have been greatly changed from their defaults.
SHADING
Wireframe
Display the objects as transparent wire frame
representations with no effects shown from materials, texturing or lighting.
Smooth
Shade All
Show the objects as solid (if appropriate) with a
representation of any assigned materials and the effects of the scene�s
lighting. Some objects may appear translucent in this mode if the object has a
complex material.
Smooth
Shade Selected Items
Same as Smooth Shade All but only applies to the
selected items. Some objects may appear translucent in this mode if the object
has a complex material.
Back
Face Culling
If you want to be able to select a component and the
components behind it even if they are located on opposite faces, check Back
Face Culling off and you will select everything that the two dimensional
selection box encompasses. Otherwise you only select the components that are on
the sides facing you.
Note: There is sometimes a discrepancy here. If this
command does not work one way try it the other way.
Hardware
Texturing
Display the textures as well as the materials on the
objects in the scene. If the scene become too difficult to move in, you may
wish to turn this off.
LIGHTING
Use
Default Lights
There is a default, �un-modifiable� light in your
scene that will be used so you can see the objects your modeling, even if you
have not created your own light. The default light is good to use during your
initial modeling until you begin to create and assign other lights to your
scene. When the default light is on, all other lights are turned off.
Use
All Lights
This command will turn on all the lights you have
created in your scene. The default light, however, will be turn off.
Use
Selected Lights
If you wish to see the effect of a specific
light(s), you can turn off all the other lights except the selected one(s)
using this command.
For
more lighting information and tips please see �Dave�s Illuminating Lighting
Guide�
Show offers the user the ability to have only
certain kinds of objects and components displayed. By default all are turned
on. This is fine for our work, however you may want to focus in on one or two
particular items. The quickest way to do this is to select None and then just
check the few items you wish to view.
PANEL
Panel is used to change the view or to open a window
in the panel that is selected. There are also menu options (layouts) to divide
the working area into several panels and preset or saved layouts that not only
divide the working area into several panels but specify the kind of panel that
will be displayed.
Perspective������ ����������� Shows
a perspective view
Orthographic��� ����������� Shows
either Front, Side, or Top views
Look
Through Selected
Changes the panel to a perspective panel and places
the camera at the center of the object. Now when the camera controls are used,
the object will be moved around the scene as the camera is moved.
Panel
Chose one of the special panels that Maya has to
offer. For our purposes we will only need to use Outliner, Hypergraph, and
Hypershade.
Layouts
Chose one of the schematics for dividing the entire
working area into one or more panels.
Saved
Layouts
Chose one of the schematics for dividing the entire
working area into various standard and special panels.
Panel
Editor�
Develop and save your own saved layout. A separate
window will open to allow you to modify or create a brand new layout. In the
new window click on the tab Edit Layouts. First modify the division of the
working area into several panels in the Configurations sub-tab. Then go to the
Contents sub-tab to assign what kind of panel will be displayed in what area.