THE FINAL MEMO OF COACH BASEBALL

The next step in designing Coach Baseball would be to look into the possibility of needing two complex sensors and two complex emitters. As i described in the previous memo (the Budget Memo), Coach Baseball might need two sensors and two emitters more complex than the infared ones for two reasons. One reason is for the bat to be able to receive the information about the user's swing from the Coach Baseball Unit so it can be displayed on the LCD screen. The second reason is for the information from the acceleration sensor in the bat to be sent to the computational processor in the Coach Baseball Unit for interpretation. Another possibility for the future of Coach Baseball would be a more advanced training mode targeted for an older audience. In this advanced training mode, Coach Baseball would teach the user how to swing in order to place the ball in certain parts of the field or to get a certain type of hit. For example, Coach Baseball could teach the user how to purposely hit a line drive to right field or a grounder to left field. After this, the designers of Coach Baseball might want to look into the possibility of adding a set of games that can be played with Coach Baseball. A home run derby could be one possibility. Furthermore, Coach Baseball could be enhanced with the ability to interact with multiple users at once, so the users can compete against each other. Finally, a memory card could be added to Coach Baseball to save the user's statistics and performance for the day, so the user can begin where he/she started off at a later time. This would help the user see how much he/she is improving.

The creation of Coach Baseball would have never been possible without the Introduction to Engineering Design course at Columbia University. One of the most enjoyable parts of this course for me was learning html because i knew nothing about webpage designing prior to this class. But now that I have learned html, I have the ability to create webpages, which i found pretty interesting and often times addicting. I also enjoyed the work done through the program Maya 2.5, especially the information we learned about rendering our images. I found this part the most enjoyable because it really brought our computer models to life with lighting, color, and texture. I think i especially enjoyed the boolean command as well because I used it so often during my project. In addition, working with Maya 2.5 gave me a high appreciation for computer graphics and animation that is so often seen in movies these days. Last of all, I really enjoyed the class time we spent doing team building exercises (like that one class we had outside) and the way Dave incorporated real world applications in his lectures. Not only did it give us a breather from computer graphics material, but it gave us knowledge that is more valuable than learning about Maya or html.

The only final concern I have for my project is its final cost after the next steps of the design process.